Serious games in sustainability: an exploratory analysis on the GAMES4SUSTAINABILITY and LUDOPÉDIA platforms

Authors

  • Marcos Ricardo Rosa Georges PUC-Campinas
  • Keila Santos Araújo PUC-Campinas

DOI:

https://doi.org/10.34024/revbea.2023.v18.14864

Keywords:

Environmental Education, Sustainability, Serious Games, Games4Sustainability

Abstract

Serious games are so called because they are intended for the education and training of specific subjects. In this perspective, this work analyzed 154 serious games available on the platforms Games4sustainability and Ludopedia in the light of Sustainability. The results showed that SDG 11 was the most discussed subject, being present in 80 games, followed by SDG 16, which was addressed in 52 games. Most games (52) deal with a single SDG, but there are 37 games that simultaneously address 2 SDGs and 25 games that simultaneously address 3 SDGs. Most games (53%) are paid access, while 47% are free access.

References

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Published

2023-03-01

Issue

Section

Artigos

How to Cite

GEORGES, Marcos Ricardo Rosa; ARAÚJO, Keila Santos. Serious games in sustainability: an exploratory analysis on the GAMES4SUSTAINABILITY and LUDOPÉDIA platforms. Brazilian Journal of Environmental Education, [S. l.], v. 18, n. 2, p. 184–197, 2023. DOI: 10.34024/revbea.2023.v18.14864. Disponível em: https://periodicos.unifesp.br/index.php/revbea/article/view/14864. Acesso em: 5 dec. 2025.