Analysis of virtual reality in a patient with peripheral vestibular disease

Case report

Authors

  • Wanessa Christina Campos Costa Fisioterapeuta, formada pela Universidade do Vale do Sapucaí (UNIVÁS), Pouso Alegre-MG, Brasil.
  • Anelise Vilas Bôas Fisioterapeuta, formada pela Universidade do Vale do Sapucaí (UNIVÁS), Pouso Alegre-MG, Brasil.
  • Andreia Maria Silva Fisioterapeuta, Doutora, Docente do Curso de Fisioterapia da Universidade Federal de Alfenas – UNIFAL, Alfenas-MG, Brasil.
  • Luciana Maria dos Reis Fisioterapeuta, Doutora, Docente do Curso de Fisioterapia da Universidade Federal de Alfenas – UNIFAL, Alfenas-MG, Brasil.
  • Carolina Kosour Fisioterapeuta, Doutora, Docente do Curso de Fisioterapia da UNIFAL, Alfenas- MG. Professora colaboradora da Disciplina de Fisiologia e Metodologia Cirúrgica, Departamento de Cirurgia da Faculdade de Ci
  • Adriana Teresa Silva Fisioterapeuta, Doutoranda, Docente do curso de Fisioterapia

DOI:

https://doi.org/10.34024/rnc.2015.v23.8037

Keywords:

Rehabilitation, Postural Balance, Dizziness

Abstract

Objective. To analyze the effects of virtual reality in patients with peripheral vestibular dysfunction. Method. This is an experimental study with a 45 year old female patient with a clinical diagnosis of pe­ripheral vestibular disease. The instruments used for assessment were the Inventory of Vertigo Disabilities (DHI) and the Berg Balance Scale (BBS). In the intervention was applied to a virtual reality simu­lation protocol, using the equipment Nintendo Wii and the Wii Bal­ance Board Platform. The patient performed two sessions per week, with duration of 1 hour and 20 minutes in each session, which con­sisted of four games that was repeated 4 times during a 5-week period. The training consisted of movements in three-dimensional world with 6 degrees of freedom. Results. The initial assessment by the BBS total score was 41.07% (100% chance of falls), while at the end of training the sum of the scores was 96.42% (4% chance of falls). In DHI was obtained 20% of the total score at baseline and 2.5% after the inter­vention period, indicating improvement in symptoms and dizziness. Conclusion. With this case we found that the virtual therapy was effective, providing improvement of dizziness and balance.

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Published

2015-06-30

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Relato de Caso

How to Cite

1.
Costa WCC, Bôas AV, Silva AM, Reis LM dos, Kosour C, Silva AT. Analysis of virtual reality in a patient with peripheral vestibular disease: Case report. Rev Neurocienc [Internet]. 2015 Jun. 30 [cited 2025 Dec. 14];23(2):275-80. Available from: https://periodicos.unifesp.br/index.php/neurociencias/article/view/8037